Unity - Manual: Colliders
https://docs.unity3d.com/Manual/CollidersOverview.html
Compound colliders approximate the shape of a GameObject while keeping a low processor overhead. To get further flexibility, you can add additional colliders on child GameObjects. For instance, you can rotate boxes relative to the local axes of the parent GameObject. When you create a compound collider like this, you should only use one RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info See in Glossaryc…
Compound colliders approximate the shape of a GameObject while keeping a low processor overhead. To get further flexibility, you can add additional colliders on child GameObjects. For instance, you can rotate boxes relative to the local axes of the parent GameObject. When you create a compound collider like this, you should only use one RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info See in Glossaryc…
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