Keyword | CPC | PCC | Volume | Score | Length of keyword |
---|---|---|---|---|---|
hacc student log in | 1.01 | 0.2 | 4497 | 22 | 19 |
hacc | 0.18 | 0.1 | 1690 | 87 | 4 |
student | 0.74 | 0.4 | 7620 | 58 | 7 |
log | 1.77 | 0.1 | 8148 | 83 | 3 |
in | 0.81 | 0.4 | 7060 | 90 | 2 |
Keyword | CPC | PCC | Volume | Score |
---|---|---|---|---|
hacc student log in | 1 | 0.4 | 4601 | 92 |
hacc student login portal | 1.65 | 0.4 | 8889 | 8 |
hacc login student | 1.68 | 1 | 2463 | 67 |
hacc student email login | 1.52 | 0.8 | 5921 | 99 |
hacc edu student login | 1.27 | 0.7 | 6596 | 97 |
my hacc student login | 1.34 | 0.3 | 9022 | 82 |
my hacc student portal | 0.98 | 0.8 | 8925 | 11 |
my hacc edu login | 1.92 | 0.5 | 1831 | 42 |
hacc student access services | 1.36 | 0.2 | 6877 | 24 |
hacc portal log in | 1.19 | 0.6 | 1377 | 42 |
hacc student course site | 1.66 | 1 | 156 | 45 |
hacc email log in | 1.07 | 0.4 | 1635 | 38 |
hacc cas log in | 0.12 | 0.1 | 1112 | 32 |
my hacc edu portal | 1.23 | 0.4 | 9746 | 53 |
hacc bookstore log in | 0.15 | 0.4 | 5883 | 54 |
hacc portal sign in | 1.2 | 0.7 | 2494 | 7 |
my hacc login portal | 1.06 | 0.9 | 2496 | 75 |
hacc new student application | 0.87 | 0.4 | 6679 | 68 |
hac login for students | 0.56 | 0.4 | 7707 | 80 |
hacc first time students | 1.1 | 1 | 1778 | 25 |
hacc guest student application | 1.84 | 0.7 | 494 | 78 |
hacc jobs for students | 0.15 | 0.3 | 9527 | 30 |
hacc financial aid email | 1.6 | 0.4 | 3428 | 24 |
https://www.geekedu.org/blogs/memory-game-in-python
Step 1: General Setup Step 1: General Setup The first thing we’ll need to do is set up all the libraries and modules we’re going to use. For this project, we’ll be using turtle, random, and freegames. To do this we’ll type: from random import * from turtle import * from freegames import pathStep 2: Setup Main Game Components Step 2: Setup Main Game Components Once we've imported all the libraries and modules we need, we'll set up the game's main components. We will need an image for the background (In this case I’ve used a car). We will also need to set up our tile numbers and states and add the code that will hide certain elements when needed. Let’s begin by coding the car image and the tiles: car = path('car.gif') tiles = list(range(32)) * 2 Hint: We’ve created a list of 31 numbers from 0-31, and then multiplied it by 2 to make two of each tile Next, we’ll add the code to set the make to None, and set hide to true. By the end of this step, your code will look like this: state = {'mark': None} hide = [True] * 64 print(tiles) Hint: We’ve set ‘mark’ to none. None is a null value, it is not 0 or false, it is a data type of its own.Step 3: Define and Setup Grid Squares Step 3: Define and Setup Grid Squares Now that we’re done with the basic setup, we can start defining the game’s main functions. To do this, we’ll start by creating the tiles. We will create a function called ‘square’ with both x and y coordinates. This will let us decide where to place the tiles. To do this, we’ll type: def square(x, y): up() goto(x, y) down() color('black', 'white') begin_fill() for count in range(4): forward(50) left(90) end_fill() Hint: We’ve used a for loop to draw our tiles because it makes the code shorter and more efficient.Now that we’re done with our tiles, we can move on to defining the functions that will make up the main game.Step 4: Define Main Game Functions Step 4: Define Main Game FunctionsNow that the setup is complete, it’s time to create 3 of our main functions:Index: this function will convert the x and y-coordinates to the tile indexXY: this function will convert the tile count to x and y-coordinatesTap: this function will hide or show the tiles based on which ones are clickedTo create our index and XY functions, we’ll type:def index(x, y): return int((x + 200) // 50 + ((y + 200) // 50) * 8) def xy(count): return (count % 8) * 50 - 200, (count // 8) * 50 - 200 Hint: These two functions will allow us to create a grid over the image and keep track of which ones have been clicked.Next, we’ll create our tap function. This will hide or show the tiles and their marks depending on when has been clicked. In the end, our code will look like this:def tap(x, y): spot = index(x, y) mark = state['mark'] if mark is None or mark == spot or tiles[mark] != tiles[spot]: state['mark'] = spot else: hide[spot] = False hide[mark] = False state['mark'] = None Step 5: Create Draw Function Step 5: Create Draw FunctionNow that we’ve finished with the index, xy, and tap functions, we only have one left. We’ll be creating our Draw function, which will draw the image and tiles, and also has the logic part of the game. The function is made up of 4 main components:Clear the canvas and draw the car imageFor loop to draw squaresIf statement to manage the text lapelsUpdate and timer functions to continually refresh the gameWe’ll start out by typing:def draw(): clear() goto(0, 0) shape(car) stamp() for count in range(64): if hide[count]: x, y = xy(count) square(x, y) mark = state['mark'] Hint: Notice how we’ve used a for loop before the if-statement to more efficiently manage the statement and to make sure all the tiles are checked.Now we only have to make the second if-statement to manage the labels on the tiles and create the code to update the game. We’ll be using the update() and ontimer() functions to ensure that the game is constantly updating. In the end the code will look like this:if mark is not None and hide[mark]: x, y = xy(mark) up() goto(x + 2, y) color('black') write(tiles[mark], font=('Arial', 30, 'normal')) update() ontimer(draw, 100) Step 6: Create Final Game Commands Step 6: Create Final Game CommandsFinally, we need to add a few more lines of code to shuffle the tiles, draw the car image, and manage what will happen when the player clicks on a tile. To do this we’ll type:shuffle(tiles) addshape(car) hideturtle() tracer(False) onscreenclick(tap) draw() done()
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https://data-flair.training/blogs/python-memory-puzzle-game/
1. Installing Tkinter 1. Installing Tkinter Installation of tkinter is a must to start the project. Tkinter is a module that provides the most easy way to develop a graphical user interface. To install tkinter write the command mentioned below on your terminal window or cmd. pip install tkinter2. Importing Modules and initializing tkinter window 2. Importing Modules and initializing tkinter window from tkinter import * import random from tkinter import ttk PuzzleWindow=Tk() PuzzleWindow.title('Memory Puzzle Game By DataFlair') tabs = ttk.Notebook(PuzzleWindow) easy= ttk.Frame(tabs) Code Explanation: a. random: random helps in generating random numbers. b. Tk(): It provides a library of basic elements of gui widgets. c. title(): It helps in setting the title of the screen. d. ttk.Notebook(): This widget manages the collection of windows and displays one window at a time. e. ttk.Frame(): It is basically a rectangular container for other widgets.3. Various functions required for creating easy level 3. Various functions required for creating easy level def draw(a,l,m): global base1 if a=='A': d=base1.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='red') elif a=='B': d=base1.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='yellow') elif a=='C': d=base1.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='blue') elif a=='D': d=base1.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='red') elif a=='E': d=base1.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='yellow') elif a=='F': d=base1.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='blue') elif a=='G': d=base1.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='red') elif a=='H': d=base1.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='green') def quizboard(): global base1,ans1,board1,moves1 count=0 for i in range(4): for j in range(4): rec=base1.create_rectangle(100*i,j*100,100*i+100,100*j+100,fill="white") if(board1[i][j]!='.'): draw(board1[i][j],i,j) count+=1 if count==16: base1.create_text(200,450,text="No. of moves: "+str(moves1),font=('arial',20)) def call(event): global base1,ans1,board1,moves1,prev1 i=event.x//100 j=event.y//100 if board1[i][j]!='.': return moves1+=1 #print(moves) if(prev1[0]>4): prev1[0]=i prev1[1]=j board1[i][j]=ans1[i][j] quizboard() else: board1[i][j]=ans1[i][j] quizboard() if(ans1[i][j]==board1[prev1[0]][prev1[1]]): print("matched") prev1=[100,100] quizboard() return else: board1[prev1[0]][prev1[1]]='.' quizboard() prev1=[i,j] return base1=Canvas(easy,width=500,height=500) base1.pack() ans1 = list('AABBCCDDEEFFGGHH') random.shuffle(ans1) ans1 = [ans1[:4], ans1[4:8], ans1[8:12], ans1[12:]] base1.bind("<Button-1>", call) moves1=IntVar() moves1=0 prev1=[100,100] board1=[list('.'*4) for count in range(4)] quizboard() Code Explanation: a. draw(): This function helps in drawing different figures that are hidden under tiles. b. create_rectangle(): It helps in drawing a rectangle on the screen. c. create_polygon():It helps in drawing a polygon on the screen. d. create_oval():It helps in drawing an oval on the screen. e. quizboard: It helps in developing the board for the easy level which is a 4×4 box. f. call(): This function is called when the player clicks on the tile. This function displays the figures hidden in the tile if the two figures are the same and hides the figure if the other figure that is selected is not the same. g. Canvas: It adds structured graphics in the python applications. h. List: It is used to store a list of numbers, string, characters etc. i. shuffle(): It takes a list and then reorganizes the elements in the list.4. Various function required for creating medium level 4. Various function required for creating medium level window2= ttk.Frame(tabs) def draw1(a,l,m): global base2 if a=='A': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='red') elif a=='B': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='yellow') elif a=='C': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='blue') elif a=='D': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='red') elif a=='E': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='yellow') elif a=='F': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='blue') elif a=='G': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='red') elif a=='H': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='green') elif a=='I': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='yellow') elif a=='J': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='blue') elif a=='K': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='black') elif a=='L': d=base2.create_polygon(100*l+50,m*100+20,100*l+20,100*m+100-20,100*l+100-20,100*m+100-20,fill='orange') elif a=='M': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='black') elif a=='N': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='orange') elif a=='O': d=base2.create_rectangle(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='green') elif a=='P': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='black') elif a=='Q': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='orange') elif a=='R': d=base2.create_oval(100*l+20,m*100+20,100*l+100-20,100*m+100-20,fill='green') def puzzleboard2(): global base2,ans2,board2,moves2 count=0 for i in range(6): for j in range(6): rec=base2.create_rectangle(100*i,j*100,100*i+100,100*j+100,fill="white") if(board2[i][j]!='.'): draw1(board2[i][j],i,j) count+=1 if count>=36: base2.create_text(300,650,text="No. of moves: "+str(moves2),font=('arial',20)) def call2(event): global base2,ans2,board2,moves2,prev2 i=event.x//100 j=event.y//100 if board2[i][j]!='.': return moves2+=1 if(prev2[0]>6): prev2[0]=i prev2[1]=j board2[i][j]=ans2[i][j] puzzleboard2() else: board2[i][j]=ans2[i][j] puzzleboard2() if(ans2[i][j]==board2[prev2[0]][prev2[1]]): prev2=[100,100] puzzleboard2() return else: board2[prev2[0]][prev2[1]]='.' puzzleboard2() prev2=[i,j] return base2=Canvas(window2,width=1000,height=1000) base2.pack() ans2 = list('AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRR') random.shuffle(ans2) ans2 = [ans2[:6], ans2[6:12], ans2[12:18], ans2[18:24], ans2[24:30], ans2[30:] ] base2.bind("<Button-1>", call2) moves2=IntVar() moves2=0 prev2=[100,100] board2=[list('.'*6) for count in range(6)] puzzleboard2() Code Explanation: a. draw1(): This function helps in drawing different figures that are hidden under tiles. b. quizboard2(): It helps in developing the board for the medium level which is a 6×6 box. c. Create_text: It can be applied to a canvas object which helps in writing text on it. d. call2():This function is called when the player clicks on the tile. This function displays the figures hidden in the tile if the two figures are the same and hides the figure if the other figure that is selected is not the same. e. IntVar: It returns the value of a variable as an integer.5. Various function required for creating hard level 5. Various function required for creating hard level
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https://www.sourcecodester.com/python/15103/simple-memory-game-using-python-free-source-code.html
Dec 21, 2021 . Simple Memory Game using Python with Free Source Code Simple Memory Game with Source Code is a single-player game where your goal is to match all the corresponding shapes and colors. You just need to memorize the patter of the shape to match them. The purpose of the system is to provide some entertainment during your break time.
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https://www.coursera.org/projects/create-memory-puzzle-game-in-python-using-pygame
Create a Memory Puzzle Game in Python Using Pygame. Set up a pygame program and handle events. Draw shapes, write texts and insert images in a game. Implement the memory puzzle game logic. By the end of this project, you will create a memory puzzle game using python and pygame modules. Python is one of the easiest globally used programming ... Occupation: Mechatronics Engineer
Occupation: Mechatronics Engineer
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https://projectgurukul.org/memory-game-in-python/
Memory Puzzle Game Output. Easy level: Hard level: Summary. We have successfully developed python memory game project. This is an interesting python project for beginners to make hands dirty with basic python concepts. Based on further requirements, you can add more features like animation or create more levels.
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https://apps.apple.com/us/app/objects-memory-game-for-kids/id1143027447
- "Objects Memory Game For Kids" is a game for children of all ages, babies, preschoolers. Both, boys and girls will love this game. - There are three different levels of game play: Easy (2x3 puzzles), Normal (3x4 puzzles) and Hard (4x4 puzzles). - "Objects Memory Game For Kids" is also optimized for tablets. - This free game will keep your children quite and entertained in car, … python
python
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https://www.geeksforgeeks.org/flipping-tiles-memory-game-using-python3/
Sep 13, 2021 . Flipping Tiles (memory game) using Python3. Flipping tiles game can be played to test our memory. In this, we have a certain even number of tiles, in which each number/figure has a pair. The tiles are facing downwards, and we have to flip them to see them. In a turn, one flips 2 tiles, if the tiles match then they are removed.
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https://stackoverflow.com/questions/62686644/python-find-current-objects-in-memory
Jul 01, 2020 . My process Python.exe before the main() method in Task Manager has a memory footprint of 15MB. After the main method completes its first iteration, the process Python.exe memory size is 250MB. I want to understand which objects are still in …
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https://www.slideshare.net/onedavidfletcher/missing-object-memory-game
May 09, 2014 . Missing Object Memory Game -4-5. 1. Memory Exercises Pictures – Kim’s Game. 2. This presentation includes screens with a number of pictures, starting with 4 and increasing to 5. When the student has memorised the pictures on a slide, left click to move on to the blank screen, then, move to the next slide, and ask the student to identify the ... python
python
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https://www.tynker.com/blog/articles/ideas-and-tips/programming-projects-for-kids/sneak-peak-3-learn-to-build-a-memory-game/
May 04, 2015 . Instructions: Click and drag a present onto another one. See if you can match the candies inside. (For best experience, use a desktop computer and mouse or trackpad) Players can learn to build this game and many, many more as they explore the steampunk-styled game world and collect parts to repair a flying castle.
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https://www.growingplay.com/2018/04/how-to-play-memory-game/
Apr 04, 2018 . Here is how to play the memory game: Gather random objects from around the house, your pocketbook or off of the restaurant table. Use fewer objects for younger children and more objects for older children. Place the objects on … python
python
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https://pythonspeed.com/articles/python-object-memory/
Jul 13, 2020 . Too many objects: Reducing memory overhead from Python instances. Every time you create an instance of a class in Python, you are using up some memory–including overhead that might actually be larger than the data you care about. Create a million objects, and you have a million times the overhead.
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http://inventwithpython.com/pygame/chapter3.html
The game loop is an infinite loop that starts on line 66 that keeps iterating for as long as the game is in progress. Remember that the game loop handles events, updates the game state, and draws the game state to the screen. The game state for the Memory Puzzle program is stored in the following variables: · mainBoard
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https://www.memozor.com/memory-games/by-theme/objects
Find here many matching games with pictures of everyday objects, do-it-yourself items, useful items or decorative objects... These games are responsive, indeed they are compatible with all devices: desktop, tablets and smartphones.The content and the games adjust automatically to your device, so do not hesitate to play the game on a tablet or a smartphone. python
python
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https://stackoverflow.com/questions/8469272/how-do-i-store-a-python-object-in-memory-for-use-by-different-processes
Dec 12, 2011 . That isn't the way in works. Python object reference counting and an object's internal pointers do not make sense across multiple processes. If the data doesn't have to be an actual Python object, you can try working on the raw data stored in mmap () or in a database or somesuch. Show activity on this post.
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https://stackoverflow.com/questions/33978/find-out-how-much-memory-is-being-used-by-an-object-in-python
Aug 29, 2008 . getsizeof () Return the size of an object in bytes. It calls the object’s __sizeof__ method and adds an additional garbage collector overhead if the object is managed by the garbage collector. Show activity on this post. There's no easy way to find out the memory size of a python object.
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https://www.pygame.org/tags/memory
pygame 837 2d 771 arcade 738 game 393 python 339 puzzle 338 shooter 266 strategy 253 action 218 space 152 other 151 libraries 150 simple 143 platformer 130 multiplayer 126 rpg 117 retro 96 applications 92 3d 84 gpl 82 pyopengl 74 snake 72 pyweek 71 geometrian 68 library 65 gui 62 physics 60 engine 59 simulation 55 adventure 48
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https://medium.com/zendesk-engineering/hunting-for-memory-leaks-in-python-applications-6824d0518774
Feb 13, 2019 . To further analyse the objects in memory, a heap dump can be created during certain lines of the code in the program with muppy. # install muppy pip install pympler # Add to leaky code within...
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https://code.tutsplus.com/tutorials/understand-how-much-memory-your-python-objects-use--cms-25609
Mar 24, 2016 . Also, I ran the numbers on 64-bit Python 2.7. In Python 3 the numbers are sometimes a little different (especially for strings which are always Unicode), but the concepts are the same. Hands-On Exploration of Python Memory Usage. First, let’s explore a little bit and get a concrete sense of the actual memory usage of Python objects.
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