I don't understand this Quaternion.FromToRotation code behavior.
https://forum.unity.com/threads/i-dont-understand-this-quaternion-fromtorotation-code-behavior.389229/
WEBMar 2, 2016 · FromToRotation, and quaternions in general, assume nothing about the coordinate system. If you pass in vectors in world space, you get a quaternion which you probably want to interpret as a world rotation. If you pass in local vectors, you would consider the result to be a local rotation.
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