Handling EulerAngle 360/0 in Unity - TIGSource
https://forums.tigsource.com/index.php?topic=40058.0
Apr 16, 2014 . Apparently, if an object's eulerAngle gets up to 360, it's reset to 0. Another weird thing is when I tried to round off a values (Mathf.Round) as rotations are completed (0, 90, 180, 270), instead of returning to 0 after a full rotation, the value gets rounded off to a 1.001791e-05, making the object spin out of control.
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